For years now, Dr. Paul Geraci and I have had a running conversation about how we could apply chess and musical terms to fencing. Some actually work. Some are for fun. These are the ones that use chess terms. Talk about esoterica!
From Dr. Geraci:
Black: Uniform colour for the master
Blitzkrieg: Scoring five touches in less than 10 seconds
Discovered check: A hit on the preparation
Double check: A hit scored accompanied by a red card yielding two points.
Gambit Declined: Retreating from the invitation
Giucco Piano: Quiet game. A cautious game usually played with epees.
Grandmaster: Maitre D’Armes
Knight’s Tour – Using the entire strip before scoring a touch
Promotion: Earning a new fencing rating
White: Uniform colour for the fencer
From Mark Brandyberry:
Adjudication: When a director favors one fencer over another in a simultaneous hit because one fencer is clearly stronger than the other. (Not a rule, but a form of artistic license on the part of the director. To be used sparingly if at all.)
Adjust: To ask permission to adjust one’s kit. Often for comfort or safety.
Blunder: A fencer is said to blunder when he makes a huge tactical or strategic error.
Brilliancy: A touch that seems extraordinarily elegant or effective.
Bronstein delay: When the owner of a fencing salle asks his landlord not to cash the rent check for 24 hours or more.
Countergambit: A feint in tempo. A planned tactic used against a countertime action.
En passant: to score while one fencer is passing the other.
En prise: When a fencer exposes himself so that being scored against is nearly inevitable. See blunder.
Fianchetto: Epee fencing. Fianchetto is to extend one’s blade at a severe angle so as to score by touching behind the coquille and often on the arm or wrist. One is said to “fianchetto the blade.”
Hypermodern School: In foil a system of attacks that make use of modern interpretations of “right of way.” Long, slow compound attacks and sophisticated distance management are common in this school.
Kotov syndrome: A fencer, often under time pressure, waits so long that he eventually performs an attack of dubious quality.
Poisoned Pawn: To bait an opponent to attack an open line with the intention of scoring on the parry-reposte or similar. (see counter time)
Skewer: A point is scored.